Superfighters Deluxe Pre-alpha 1.8.0
Posted on 29/08/2015
The Esc Menu Update!
Added a basic in-game menu (press Esc by default) and scoreboard (Tab by default). Work in progress!
Increased the variety of randomly spawned objects in all official maps.
Changed the timer at the end of rounds from 30 to 10 seconds.
Increased the damage of the Broken Cuestick weapon (it now does more damage than punching! :) )
Added key bindings for most keys.
Localized some more texts.
Fixed a bug where silenced weapons would spawn in the tutorial.
Live grenades will now be dropped correctly when the person holding them burns to death.
Other tweaks and fixes.
Fixed a bug causing SpawnObjectTrigger to not work more than once.
Superfighters Deluxe Pre-alpha 1.7.6c
Posted on 12/08/2015
The Tiny update!
Fixed a bug related to joints when spawning a Group multiple times
Superfighters Deluxe Pre-alpha 1.7.6b
Posted on 09/08/2015
Added team icons to player nameplates.
Fixed a common crash in the game browser panel.
Your name and team will now be shown while rocket-riding.
Fixed a bug where wooden ladders blocked fire and explosions.
Bazooka and grenade launcher projectiles will not explode on impact with weak pulleys (Pulley00Weak).
Two new loading tips.
Other minor tweaks and fixes.
Added IObjectPortal. Portals can now be created through script.
Superfighters Deluxe Pre-alpha 1.7.6
Posted on 08/08/2015
Updated the game browser panel, adding basic sorting and filtering.
New map: High Moon
New-ish map: Storage
New weapons: Silenced Pistol, Silenced Uzi (slightly less powerful but more accurate than Pistol and Uzi)
New clothing item: Robe.
Blocking now pauses the cooldown for diving and rolling.
Heavy objects must now be above the player for the "instant gibbing" to take effect.
Host options are now saved between sessions (except the name of the game).
Diving into objects will now lower your "fire rank".
Double-spaces are no longer allowed in names.
Fixed a few problems where backspace wouldn't register properly when typing.
Fixed a bug where others couldn't see that you were crouching.
Fixed a bug causing projectiles to pass through fast moving objects like the train in subway.
Ignoring a player now also applies to whispers.
Fixed a bug where GibZones did not gib rocket-riding players.
Changed the textures of supply crates.
Some more localization for texts.
Custom translations that are outdated will now use the default text for any missing translations instead of showing a questionmark with the ID.
Some new tiles and sounds.
Various tweaks and bug fixes.
Added the ability to group several tiles together, treating them as a single tile.
Added RandomTrigger, which can be set to randomly activate one of several other triggers. Can be combined with grouping to create "spawn clusters" (as in the maps High Moon and Storage).
Added a new property to all Triggers: ActivateOnStartup (true|false). Setting this to true will activate the trigger when the round begins.
Changed IPlayer to inherit IObject so players can be handled like other objects.
Added objects IObjectAreaTrigger, IObjectAlterCollisionTile, IObjectSoundArea.
Added function IObject.GetAABB() which will return an Area representing an axis-aligned bounding-box.
Added functions Game.GetObjects(Area area), Game.GetObjects(string customID), Game.GetFirstObject(Area area), Game.GetFirstObject(string customID) which are shorter versions for GetObjectsByCustomID, GetSingleObjectByCustomID, GetObjectsByArea, GetSingleObjectByArea.
Added colors Yellow (255,255,0), Magenta (255,0,255) and Cyan (0,255,255).
Fixed a bug causing ClearFire() to not disable the fire effect when hosting a map.
Superfighters Deluxe Pre-alpha 1.7.5
Posted on 04/07/2015
Supply crates will not spawn until the startup countdown is finished and players can move.
Gibbing should now be instant, without heavy objects sometimes bouncing off players.
Fixed a bug preventing players from cycling through the loading tips with the arrow keys.
The "Get Ready...", "Fight!" messages will not be shown when joining a game in progress.
Fixed a bug where you couldn't run immediately after kicking.
Fixed some cases where corpses would bounce oddly.
Fixed a bug causing durability to be drained when using a melee weapon on teammates.
Fixed a bug causing melee hit effects to be played when hitting teammates.
Fixed a bug where you couldn't kick while holding live grenades/molotovs.
Fixed a bug where certain sound and visual effects would not be shown.
Other minor tweaks and bug fixes.
Fixed a bug with IPlayer.GiveWeaponItem() not always working on newly created players.
Fixed a bug with IPlayer.RunToPosition.