Superfighters Deluxe Alpha 1.1.1b
Added 18 Nov 2016
Fixed a bug where you could get stuck while grab-charging after a roll.
Fixed command /SCRIPTS not working correctly for the host when moderator commands were limited to a subset of commands.
Fixed command /STOPSCRIPT showing incorrect error message when trying to stop a script that can't be found.
Some more debris tiles have been made available in the map editor.
Some fixes to the launcher.
Other fixes and tweaks.
Superfighters Deluxe Alpha 1.1.1
Added 12 Nov 2016
You can now walk while grabbing a dead player.
Made it easier to grab dead players that are slightly below you.
Players now rotate the right way after being thrown from a grab.
Fixed a bug where you could grab instantly after blocking an attack, letting you perform a grab between your opponent's attacks.
Fixed a bug where grabbed players could be automatically dropped if grabbed against a wall.
Account names now visible.
Commands and whispers are now visible in the chat log.
Added option to periodically save the chat log to file. See the help for more details.
Added possibility to control which commands moderators can use via config.ini file. Example: "MODERATOR_COMMANDS=MSG MAP SETTEAMS KICK".
Added command "/SERVERDESCRIPTION" to show the game description again.
Fixed a bug where the server name couldn't be changed if the server was running.
Superfighters Deluxe Alpha 1.1.0
Added 31 Oct 2016
New dedicated bindable key for grabbing added (R by default).
Hosts can now use "/addmoderator [X]" to make player X into a Moderator, and "/removemoderator [X]" to revoke. A moderator can do most things a host can (except managing moderators). Requires that account validation is enabled.
By default, you will now see player accounts in the scoreboard panel. This can be disabled by the host.
Fixed some bugs related to grabbing.
Fixed the player account name tooltip not being cleared when the player leaves.
Fixed a crash in the server software.
Fixed a bug where certain commands would be ignored while the chat was disabled.
Other minor fixes!
Superfighters Deluxe Alpha 1.0.0
Added 29 Oct 2016
NOTE! To update, you need to uninstall your current version of SFD and download the Alpha installer
You can now log in to your MythoLogic Interactive account in the launcher.
New move: Grabbing!
NOTE: This is the first version of the grab and certainly not the last! We await your feedback to this brand new feature.
When unarmed or holding a melee weapon, press attack and block simultaneously to charge forward. You will grab the first enemy you run into.
After you have grabbed an enemy you can punch him by pressing attack or throw him by pressing block.
You can also grab corpses by pressing Down while charging.
New makeshift weapons: Trashbag, Trashcan Lid.
New host options:?
A new option called "account validation", which only lets logged-in players join your game.
You can now host a game using IPv6.
You can now protect your game with a password.
You can now host multiple servers using different ports.
You can now easily enable/disable extension scripts through the host options. Enabled extension scripts will be visible in the Game Info panel.
The /ban command now bans by account ID if the player is logged in, otherwise by IP address as before.
Cleaned up commands and fixed a bunch of bugs related to different commands.
Getting hit by many melee attacks over a short period of time now makes you immune to melee stuns for a short time.
Added new spawn clusters to several maps.
East Warehouse: you can now reach the rightmost ladder from the ground.
Fixed a bug where grabbing another melee weapon while blocking would instantly swap the melee weapons.
Fixed a bug that caused made weapons invisible when picking up another weapon while rolling in throwing mode.
Fixed a bug causing your equipped weapon to disappear when switching to an empty weapon slot while in throwing mode.
Fixed a bug where players would not stagger through portals correctly.
Adjusted crit damage on silenced pistol and uzi to be the same as the normal damage.
Fixed a bug where players who joined at the end of a round couldn't win the following round.
Fixed a bug causing the diving to end when trying to dive over objects on platforms.
Other fixes and tweaks.
It is now possible to run Events.UpdateCallback a fixed number of times before it automatically stop itself.
+The /give and /remove commands can now be run via the Game.RunCommand() method.
Extension scripts can now have a author and a description that will be visible for other players to see. Header information can be appended via the Script window in the Map Editor.
Superfighters Deluxe Pre-alpha 1.10.2b
Added 17 Aug 2016
Fixed a bug where picking up a makeshift weapon would replace your primary melee weapon.
Fixed some throwing-related bugs.