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Tweets by @MythoLogicInter
Superfighters Deluxe Pre-alpha 1.9.0
14 May 2016
It's a Big One!
Added first version of dedicated server software. Run 'Superfighters Deluxe Server.exe' in your Superfighters Deluxe directory.
Added female fighters -- you can change your gender in the fighter customization menu (only affects appearance).
Re-added leg and feet customization, i.e. you can choose various leg and feet clothing in the fighter customization menu.
New maps: Pistons and Canals
Some new tiles
Pistol, revolver and magnum now have the same accuracy.
Slightly increased damage of silenced pistol and silenced uzi.
Wall-diving with someone will double the cooldown on your next dive.
Players will no longer kneel after throwing grenades/molotovs/mines while jumping on flat ground. (Falling far enough still makes you kneel)
Current map vote is suspended if map is changed by host manually.
Trashbags, trashcan lids and cash registers no longer absorb projectiles.
Some new loading tips
Added option for hosts to disable sampling of max ping for auto kick during loadings. Open your config.ini and add the following: HOST_GAME_KICK_MAX_PING_SAMPLE_DURING_LOADING=0 and save.
Minor tweaks and additions
Bug Fixes
Fixed auto kick idle players permanently locking a game slot resulting in any new player joining also being kicked the next round.
Fixed some problems with melee hitboxes not matching the visuals.
Tweaked melee weapons' melee ranges to match the visuals of the weapon.
Fixed a few bugs related to score tracking.
Fixed a bug where players could get stuck in FullKneel.
Fixed a bug where players could get stuck in stun after being punched and kicked.
Fixed a bug where players could input a roll during kicking causing bullets to be dodged while kicking.
Fixed a bug where you could draw your weapon after using a jump attack.
Fixed a bug where players could roll and dive at very specific frames potentially avoiding fall damage.
Fixed a bug where grabbing M60 and Flamethrower wouldn't keep the one with highest ammo.
Fixed some commands (like /GIVE [PLAYER NAME] X) being case-sensitive.
Various other fixes!
Map Editor
Minor adjustment to allow joints inside groups to interact with non-grouped objects outside of groups.
ScriptAPI
+ Added System.Linq, System.Text and System.Collections namespaces to the ScriptAPI. You can now use Linq in the ScriptAPI.
+ IObject Game.GetObject(int uniqueID)
+ IPlayer Game.GetPlayer(int uniqueID)
+ IUser Game.GetActiveUser(int userIdentifier)
+ int IUser.UserIdentifier - Returns unique identifier for the User.
+ void IUser.SetPlayer(IPlayer player) - To set a player for the User to control.
+ int IUser.IsHost - If the user is the host.
+ bool IUser.IsRemoved - If the user is removed from the game.
+ int IUser.TotalGames - Score for total games.
+ int IUser.TotalWins - Score for total wins.
+ int IUser.TotalLosses - Score for total losses.
+ int IPlayer.UserIdentifier - Returns the player's user's identifier.
+ bool IUser.IsSpectator
+ bool IUser.Spectating
+ Gender IUser.Gender
+ Gender IPlayer.Gender
- long IUser.UserID is deprecated and should no longer be used. Instead use IUser.UserIdentifier.
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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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