Home
|
About Us
|
News Archive
|
Forums
|
Barbarian Odyssey
|
Filcher
|
Superfighters Deluxe
|
Superfighters
|
Older Games
Join our Discord, forums or both to keep up with what we and the community are doing!
Tweets by @MythoLogicInter

Superfighters Deluxe Pre-alpha 1.9.0

14 May 2016

It's a Big One!

  • Added first version of dedicated server software. Run 'Superfighters Deluxe Server.exe' in your Superfighters Deluxe directory.
  • Added female fighters -- you can change your gender in the fighter customization menu (only affects appearance).
  • Re-added leg and feet customization, i.e. you can choose various leg and feet clothing in the fighter customization menu.
  • New maps: Pistons and Canals
  • Some new tiles
  • Pistol, revolver and magnum now have the same accuracy.
  • Slightly increased damage of silenced pistol and silenced uzi.
  • Wall-diving with someone will double the cooldown on your next dive.
  • Players will no longer kneel after throwing grenades/molotovs/mines while jumping on flat ground. (Falling far enough still makes you kneel)
  • Current map vote is suspended if map is changed by host manually.
  • Trashbags, trashcan lids and cash registers no longer absorb projectiles.
  • Some new loading tips
  • Added option for hosts to disable sampling of max ping for auto kick during loadings. Open your config.ini and add the following: HOST_GAME_KICK_MAX_PING_SAMPLE_DURING_LOADING=0 and save.
  • Minor tweaks and additions

Bug Fixes

  • Fixed auto kick idle players permanently locking a game slot resulting in any new player joining also being kicked the next round.
  • Fixed some problems with melee hitboxes not matching the visuals.
  • Tweaked melee weapons' melee ranges to match the visuals of the weapon.
  • Fixed a few bugs related to score tracking.
  • Fixed a bug where players could get stuck in FullKneel.
  • Fixed a bug where players could get stuck in stun after being punched and kicked.
  • Fixed a bug where players could input a roll during kicking causing bullets to be dodged while kicking.
  • Fixed a bug where you could draw your weapon after using a jump attack.
  • Fixed a bug where players could roll and dive at very specific frames potentially avoiding fall damage.
  • Fixed a bug where grabbing M60 and Flamethrower wouldn't keep the one with highest ammo.
  • Fixed some commands (like /GIVE [PLAYER NAME] X) being case-sensitive.
  • Various other fixes!

Map Editor

  • Minor adjustment to allow joints inside groups to interact with non-grouped objects outside of groups.

ScriptAPI

  • + Added System.Linq, System.Text and System.Collections namespaces to the ScriptAPI. You can now use Linq in the ScriptAPI.
  • + IObject Game.GetObject(int uniqueID)
  • + IPlayer Game.GetPlayer(int uniqueID)
  • + IUser Game.GetActiveUser(int userIdentifier)
  • + int IUser.UserIdentifier - Returns unique identifier for the User.
  • + void IUser.SetPlayer(IPlayer player) - To set a player for the User to control.
  • + int IUser.IsHost - If the user is the host.
  • + bool IUser.IsRemoved - If the user is removed from the game.
  • + int IUser.TotalGames - Score for total games.
  • + int IUser.TotalWins - Score for total wins.
  • + int IUser.TotalLosses - Score for total losses.
  • + int IPlayer.UserIdentifier - Returns the player's user's identifier.
  • + bool IUser.IsSpectator
  • + bool IUser.Spectating
  • + Gender IUser.Gender
  • + Gender IPlayer.Gender
  • - long IUser.UserID is deprecated and should no longer be used. Instead use IUser.UserIdentifier.

<< Previous | Blog Archive | Next >>

MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
Find out more >>
Filcher
Superfighters Deluxe


© 2023 MythoLogic Interactive
Website by Johan Hjärpe