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Superfighters Deluxe Pre-alpha 1.10.0

6 Aug 2016

The Weapon Throwing Update!

  • Added the ability to throw weapons. Pressing G (default) now toggles throwing mode. Holding G drops the weapon at your feet.
  • Small objects and weapons can now be turned into "missiles" which collide with, damage and disarm players if they move fast enough, e.g. when thrown by an explosion or player.
  • New items: Aviator Jacket, Aviator Hat 2, Gloves (black), Fingerless Gloves (black), Studded Vest
  • New map: Teahouse
  • New makeshift weapon: Teapot
  • Fixed a bug where AreaTriggers could push players when moved.
  • Fixed a bug causing the chain to use wrong frames when used by multiple users.
  • Other fixes and tweaks.
 
ScriptAPI:
  • + IObject.IsMissile
  • + IObject.TrackAsMissile(bool value)
  • + IObject[] Game.GetMissileObjects()
  • It is now possible to register events for "UpdateCallback" and "PlayerDeathCallback" without using triggers (see ScriptAPI for details).
  • OnStartup is now complemented with a new "AfterStartup" event which can be used to run code after all initial triggers are activated on startup and the first update cycle is run.
  • Added property and "Activate after startup" to StartupTrigger.

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