Superfighters Deluxe Pre-alpha 1.10.0
6 Aug 2016
The Weapon Throwing Update!
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Added the ability to throw weapons. Pressing G (default) now toggles throwing mode. Holding G drops the weapon at your feet.
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Small objects and weapons can now be turned into "missiles" which collide with, damage and disarm players if they move fast enough, e.g. when thrown by an explosion or player.
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New items: Aviator Jacket, Aviator Hat 2, Gloves (black), Fingerless Gloves (black), Studded Vest
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New map: Teahouse
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New makeshift weapon: Teapot
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Fixed a bug where AreaTriggers could push players when moved.
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Fixed a bug causing the chain to use wrong frames when used by multiple users.
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Other fixes and tweaks.
ScriptAPI:
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+ IObject.IsMissile
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+ IObject.TrackAsMissile(bool value)
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+ IObject[] Game.GetMissileObjects()
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It is now possible to register events for "UpdateCallback" and "PlayerDeathCallback" without using triggers (see ScriptAPI for details).
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OnStartup is now complemented with a new "AfterStartup" event which can be used to run code after all initial triggers are activated on startup and the first update cycle is run.
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Added property and "Activate after startup" to StartupTrigger.