Home
|
About Us
|
News Archive
|
Forums
|
Barbarian Odyssey
|
Filcher
|
Superfighters Deluxe
|
Superfighters
|
Older Games
Join our Discord, forums or both to keep up with what we and the community are doing!
Tweets by @MythoLogicInter

Superfighters Deluxe Alpha 1.0.0

29 Oct 2016
NOTE! To update, you need to uninstall your current version of SFD and download the Alpha installer here.
  • You can now log in to your MythoLogic Interactive account in the launcher.
  • New move: Grabbing! NOTE: This is the first version of the grab and certainly not the last! We await your feedback to this brand new feature.
    • When unarmed or holding a melee weapon, press attack and block simultaneously to charge forward. You will grab the first enemy you run into.
    • After you have grabbed an enemy you can punch him by pressing attack or throw him by pressing block.
    • You can also grab corpses by pressing Down while charging.
  • New makeshift weapons: Trashbag, Trashcan Lid.
  • New host options:?
    • A new option called "account validation", which only lets logged-in players join your game.
    • You can now host a game using IPv6.
    • You can now protect your game with a password.
    • You can now host multiple servers using different ports.
    • You can now easily enable/disable extension scripts through the host options. Enabled extension scripts will be visible in the Game Info panel.
  • The /ban command now bans by account ID if the player is logged in, otherwise by IP address as before.
  • Cleaned up commands and fixed a bunch of bugs related to different commands.
  • Getting hit by many melee attacks over a short period of time now makes you immune to melee stuns for a short time.
  • Added new spawn clusters to several maps.
  • East Warehouse: you can now reach the rightmost ladder from the ground.
  • Fixed a bug where grabbing another melee weapon while blocking would instantly swap the melee weapons.
  • Fixed a bug that caused made weapons invisible when picking up another weapon while rolling in throwing mode.
  • Fixed a bug causing your equipped weapon to disappear when switching to an empty weapon slot while in throwing mode.
  • Fixed a bug where players would not stagger through portals correctly.
  • Adjusted crit damage on silenced pistol and uzi to be the same as the normal damage.
  • Fixed a bug where players who joined at the end of a round couldn't win the following round.
  • Fixed a bug causing the diving to end when trying to dive over objects on platforms.
  • Other fixes and tweaks.
Map Editor
  • It is now possible to run Events.UpdateCallback a fixed number of times before it automatically stop itself.
  • +The /give and /remove commands can now be run via the Game.RunCommand() method.
  • Extension scripts can now have a author and a description that will be visible for other players to see. Header information can be appended via the Script window in the Map Editor.

<< Previous | Blog Archive | Next >>

MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
Find out more >>
Filcher
Superfighters Deluxe


© 2023 MythoLogic Interactive
Website by Johan Hjärpe