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Superfighters Deluxe Alpha 1.3.0

7 May 2017

The Dynamic Camera Update!

  • New and improved dynamic camera.
  • If an unsupported resolution is used (marked with an asterisk (*) in the settings menu) letterboxing (black bars) occurs.
  • Double-tapping direction keys to sprint and using attack + block to grab can now be disabled via the key bindings options.
  • Added credits to the main menu.
  • Other fixes and tweaks.
Map Editor:
  • Added ObjectCameraAreaTrigger to setup camera areas for the end users.
  • Simplified and improved SpawnTeam and SpawnOrder for SpawnMarkers.
  • Removed BorderArea world property (it's now a part of the defined camera area).
ScriptAPI:
  • Renamed IProfile.Waits to IProfile.Waist.
  • Added IGame.SuddenDeathEnabled
  • Added IGame.SuddenDeathActive
  • Added IGame.TimeLimitActive
  • Added IGame.GetRemainingTimeLimit()
  • Added IObject.GetBaseSize()
  • Added IObject.GetSize()
  • Removed Game.SetCameraArea(IObject obj)
  • Removed Game.GetBorderArea()
  • Removed Game.SetBorderArea(Area area)
  • Removed Game.SetBorderArea(int top, int left, int bottom, int right)
  • Removed Game.SetBorderArea(IObject obj)
  • Removed Game.ClearCameraFocusObjects()
  • Removed Game.AddCameraFocus(IObject objectToFocus)
  • Removed Game.AddCameraFocus(IPlayer playerToFocus)
  • Removed Game.RemoveCameraFocus(IObject objectToUnfocus)
  • Removed Game.RemoveCameraFocus(IPlayer playerToUnfocus)
  • Removed IPlayer.SetBotType(BotType botType)
  • Removed IPlayer.BotType BotType(get)
  • Removed IPlayer.RunToPosition(Vector2 worldPosition, int facingDirection)
Bug Fixes:
  • Fixed a bug where players could get stuck in the throwing animation when trying to throw something while rolling onto and grabbing a ledge.
  • Fixed a bug where you could cancel your kick while holding a throwable by manual aiming.
  • ProjectileCritChanceDealtModifier and ProjectileDamageDealtModifier are now preserved for each projectile for the duration of its lifespan.
  • Fixed a bug where removed projectiles wouldn't always be synced (causing bazooka rockets to keep animating for example).
  • Fixed a crash that could occur if calling IPlayer.Gib() on its OnPlayerDeath event from the ScriptAPI.
  • Fixed a bug where you could move objects in locked maps with creative input.
  • Fixed a bug where the server preview wouldn't open if the server required login.
  • Banning a user with an account now also bans the IP.
  • Other fixes and tweaks.

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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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