Superfighters Deluxe Alpha 1.3.0
7 May 2017
The Dynamic Camera Update!
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New and improved dynamic camera.
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If an unsupported resolution is used (marked with an asterisk (*) in the settings menu) letterboxing (black bars) occurs.
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Double-tapping direction keys to sprint and using attack + block to grab can now be disabled via the key bindings options.
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Added credits to the main menu.
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Other fixes and tweaks.
Map Editor:
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Added ObjectCameraAreaTrigger to setup camera areas for the end users.
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Simplified and improved SpawnTeam and SpawnOrder for SpawnMarkers.
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Removed BorderArea world property (it's now a part of the defined camera area).
ScriptAPI:
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Renamed IProfile.Waits to IProfile.Waist.
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Added IGame.SuddenDeathEnabled
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Added IGame.SuddenDeathActive
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Added IGame.TimeLimitActive
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Added IGame.GetRemainingTimeLimit()
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Added IObject.GetBaseSize()
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Added IObject.GetSize()
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Removed Game.SetCameraArea(IObject obj)
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Removed Game.GetBorderArea()
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Removed Game.SetBorderArea(Area area)
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Removed Game.SetBorderArea(int top, int left, int bottom, int right)
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Removed Game.SetBorderArea(IObject obj)
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Removed Game.ClearCameraFocusObjects()
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Removed Game.AddCameraFocus(IObject objectToFocus)
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Removed Game.AddCameraFocus(IPlayer playerToFocus)
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Removed Game.RemoveCameraFocus(IObject objectToUnfocus)
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Removed Game.RemoveCameraFocus(IPlayer playerToUnfocus)
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Removed IPlayer.SetBotType(BotType botType)
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Removed IPlayer.BotType BotType(get)
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Removed IPlayer.RunToPosition(Vector2 worldPosition, int facingDirection)
Bug Fixes:
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Fixed a bug where players could get stuck in the throwing animation when trying to throw something while rolling onto and grabbing a ledge.
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Fixed a bug where you could cancel your kick while holding a throwable by manual aiming.
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ProjectileCritChanceDealtModifier and ProjectileDamageDealtModifier are now preserved for each projectile for the duration of its lifespan.
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Fixed a bug where removed projectiles wouldn't always be synced (causing bazooka rockets to keep animating for example).
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Fixed a crash that could occur if calling IPlayer.Gib() on its OnPlayerDeath event from the ScriptAPI.
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Fixed a bug where you could move objects in locked maps with creative input.
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Fixed a bug where the server preview wouldn't open if the server required login.
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Banning a user with an account now also bans the IP.
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Other fixes and tweaks.