*Survival Mode:
-Difficulty now scales with number of players.
-Difficulty escalates quicker.
-Which zombie types spawn each wave is randomized.
-Added more bosses, and bosses now spawn more frequently the longer you get.
-At the start of each wave, one random weapon and one pill bottle spawns per player.
-Weapons and items no longer despawn in Survival Mode.
-Removed some cheeky exploits.
*Some AI improvements.
*Added "map categories", letting you create custom map rotations by creating subfolders in the Downloaded and Custom map folders.
*The /GIVE and /REMOVE commands are now visible in the chat.
*Fixed score not registering wins/losses properly in versus mode (since last update).
*Corrected several faulty keybinding prompts in the tutorial.
*Changed how player-player collision works (for optimization reasons).
*Added option for server software to automatically restart at a given time or when memory usage reaches a certain threshold.
*Fixed the "invisibility bug".
Map Editor
*Made it possible to debug scripts directly in visual studio. See forum post.
*Fixed a bug where early messages shown via Game.WriteToConsole() would be cleared.
ScriptAPI
*Game.GetWeaponSpawnChances(), Game.UpdateWeaponSpawnChances(), Game.GetRandomWeaponID() added to make it possible to read and update weapon spawn chances through scripts.
*Fixed a bug where scripts wouldn't properly read the "mapmodes:" header tag (introduced in the previously update), preventing scripts from working in survival maps.
*Other fixes and tweaks.