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Superfighters Deluxe Beta 1.0.1

26 Nov 2017
 
*Survival Mode:
 -Difficulty now scales with number of players.
 -Difficulty escalates quicker.
 -Which zombie types spawn each wave is randomized.
 -Added more bosses, and bosses now spawn more frequently the longer you get.
 -At the start of each wave, one random weapon and one pill bottle spawns per player.
 -Weapons and items no longer despawn in Survival Mode.
 -Removed some cheeky exploits.
*Some AI improvements.
*Added "map categories", letting you create custom map rotations by creating subfolders in the Downloaded and Custom map folders.
*The /GIVE and /REMOVE commands are now visible in the chat.
*Fixed score not registering wins/losses properly in versus mode (since last update).
*Corrected several faulty keybinding prompts in the tutorial.
*Changed how player-player collision works (for optimization reasons).
*Added option for server software to automatically restart at a given time or when memory usage reaches a certain threshold.
*Fixed the "invisibility bug".
 
Map Editor
*Made it possible to debug scripts directly in visual studio. See forum post.
*Fixed a bug where early messages shown via Game.WriteToConsole() would be cleared.
 
ScriptAPI
*Game.GetWeaponSpawnChances(), Game.UpdateWeaponSpawnChances(), Game.GetRandomWeaponID() added to make it possible to read and update weapon spawn chances through scripts.
*Fixed a bug where scripts wouldn't properly read the "mapmodes:" header tag (introduced in the previously update), preventing scripts from working in survival maps.
*Other fixes and tweaks.

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