Attention superfighters!
It's been a crazy time for us, releasing Superfighters Deluxe on Steam. The overall response has been heartwarming and encouraging - our sincere thanks to everyone who has championed the game and tried to help us bring it to a wider audience!
While the amount of copies sold isn't nearly enough to let us quit our day jobs and move into full time development (go figure!), we aim to keep improving and building on SFD over the coming months. We aren't out of ideas - not by far - and the plan is to release big, free updates semi-regularly, each with a new story campaign at its center, plus new versus and survival maps, tiles, weapons, customization items and challenges to boot. Work has already begun on the next campaign, for which I'm personally very excited! In addition, we will look at bringing the game to other PC platforms such as GOG.
For now, our priority is to fix the remaining problems with the controller support - an update will be released very soon. Another sticking point for some people is the need to port forward to play the game online. While we realize this is inconvenient, implementing dedicated servers in SFD is not trivial, and we currently have no plans to rewrite huge amounts of our net code to do so. Hopefully the slight inconvenience of opening your ports will be weighed up by the literally hundreds of hours of non-repetetive gameplay the multiplayer offers. If you're having trouble hosting or joining, check out the official port forwarding guide
here!
/Johan Hjärpe