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Superfighters Deluxe 1.2.0 is out!

1 Apr 2019
* New weapons: Bow, Shuriken, Whip.
* New powerups: Speed Boost, Bouncing Ammo, Incendiary  Ammo.
* New challenges: Canals Manhunt, Dove Hunt, Bear Pits Boogaloo, Bouncy Ballistricks, Undercover.
* New items: Hood, Pith Helmet.
* Tweaks on path grids in Helipad and Pistons.
* Optimized map loading sequences when playing online games and improved drop-in loading times.
* Fixed a few initialize problems after map loading in certain rare cases for weld joints and revolute joints causing the game to sometimes freeze.
* Tweaks to the helicopter in Helipad.
* Tweaks to the helicopter in the finale in Prime Time in Sunny City.
* Other fixes and tweaks.
 
Map Editor:
* Fixed a bug where you could edit properties for deleted tiles, causing a crash.
* Fixed a rare crash in the map editor.
* Fixed a bug where the time limit for challenges wouldn't reset properly when changing maps.
* Fixed a bug where enabled scripts could be disabled if opening and closing the map editor.
* Added InvisibleTileObjectsOnly, which lets through projectiles, fire and explosions.
 
Script API:
* Added IPlayer.IsSpeedBoostActive, IPlayer.GetSpeedBoostTime(), IPlayer.SetSpeedBoostTime(...) to be able to control the speed boost effect.
* Updated IGame.SpawnProjectile(..) with optional parameter for projectile powerup type (None/Bouncing/Fire).
* IObject.SetMass(...) only accepts positive values now.
* IObject.SetStickyFeet(..), IObject.SetMass(..), IObject.SetCollisionFilter(..), IObject.SetColor(..), IObject.SetWorldPosition(..) are now correctly synced for drop-in players.

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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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