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Superfighters Deluxe Pre-alpha 1.1.6

20 Jan 2013
  • Added Energy. Sprinting requires Energy, which is represented by a white bar under your Life bar. Energy regenerates over time.
  • Added reloading animations.
  • New weapon: Sniper Rifle.
  • New upgrade: Laser Sight.
  • New map called Warehouse. Renamed the old Warehouse map to its original name: Storage.
  • If a player takes more than 10 seconds to load a map, he will be dropped from the game.
  • You can now roll immediately into cover.
  • You can now release and press the movement key while running to start sprinting.
  • Automatic slow-motion will only trigger when the last remaining player opponent dies or if there's an explosion affecting two or more players in its radius.
  • Dying in a game when you're alone (only host) will now restart the game.
  • Added white outlines around characters.
  • Added some additional delays and cooldowns to balance the combat system.
  • A player joining a game using an identical name as someone else will get a postfix appended to his name that will uniquely identify that player.
  • Added some new commands for the host. You can now change map and team setup while in-game and ban players. Type "/help" in the chat for more information.
  • Added association to custom map files (*.sfdm) to SFD. You can now install custom maps by simply double-clicking on them (requires SFD to be run once after the update).
  • Added a "Show Downloaded Maps" button on the launcher that takes you to the maps\downloaded folder. Place downloaded custom maps here to be able to play them. Also added menu option "File->Show Folder" in the map editor that takes you to the maps folder.
  • Various tweaks and bug fixes.

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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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