Home
|
About Us
|
News Archive
|
Forums
|
Barbarian Odyssey
|
Filcher
|
Superfighters Deluxe
|
Superfighters
|
Older Games
Join our
Discord
,
forums
or both to keep up with what we and the community are doing!
Tweets by @MythoLogicInter
Superfighters Deluxe Pre-alpha 1.1.7
15 Mar 2013
New weapon: Bazooka.
New map: Sector 8.
Players can now be gibbed by overkill.
Added tile coloring options in map editor.
Added a "Test Map" option in the map editor (shortcut F5) which allows you to instantly run the map.
Added new impact sounds and effects for materials like wood and metal.
Explosions will no longer damage items through solid tiles.
Added cosmetic fire to explosions (does not cause damage).
You can hide the GUI with the F9 key.
Melee attacks no longer reach through walls.
Projectiles traveling through platforms will only play one effect/sound upon entry.
Guns will now hit enemies standing very close to you.
Some new objects including metal tables and explosive propane tanks.
Fixed a bug causing the manual-aim speed to be faster or slower than intended.
Fixed a bug causing the undo history in the map-editor to be corrupt after saving.
Fixed bugs related to the resolution picker (shortcut F11) and toggle fullscreen (shortcut F12) functions.
Lots of other bug fixes and esthetic changes.
Some optimizations.
<< Previous
|
Blog Archive
|
Next >>
MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
Find out more >>