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Superfighters Deluxe Pre-alpha 1.3.0

23 Dec 2013
Well here it is, barely in time for the holidays. Only the most cataclysmic changes will be listed here.
  • Greatly improved player physics.
  • Added moving platforms.
  • Added hanging crates.
  • Players will be able to join any server without the need to have the map installed. You will still need to have the map installed in order to host it.
  • Revamped character design and animations (again!).
  • Revamped maps and tiles. Maps are fewer (for now), but of higher quality.
  • Customization items can be recolored.
  • Added ledge grab. You can now grab certain ledges and objects to reach even higher.
  • New weapon: Carbine.
  • You can now walk slowly by holding LeftAlt.
  • You no longer pick up weapons and items automatically. You must do this manually by pressing F (default).
  • Added acceleration and deacceleration to player movement.
  • The jump attack can now hit objects slightly above the player, e.g. to break windows.
  • It now takes significantly longer to draw guns.
  • Added a brief animation when entering manual aim.
  • Falling damage is now applied to the object you land on. Certain objects break easier than others.
  • You no longer drop your gun automatically when you run out of ammo.
  • Fixed the now-famous "Septuple Jump Kick" bug.
  • The names "Gurt" and "Hjarpe" are reserved to prevent impostors.
  • Added some animated tiles such as water and acid.
  • Most objects, including metal barrels and desks, can now be destroyed if they take enough damage.
  • Countless bug fixes and improvements. Seriously.
Map Editor:
  • Added Box2D joints to the map editor. Joints can be used to create new exciting elements on a level.
  • A new tile "SoundArea" added to be able to play an ambient sound in the given area.
  • Layers control fully functional.
  • Added multiple colouring on tiles.
  • A new Help Dialog for the editor added to replace the old Help box.
  • Added a new type of maps called Templates. These maps will not show up in the map list when hosting a game and are only available in the map editor. Good for testing stuff.
  • Each FarBG layer can have its own distance and (black) horizon.
  • Removed Sky properties. FarBackground tiles should be used instead.
  • Removed the physics simulation function in the editor. Instead use the Test Map function.
  • Added Start Commands for a map which lets you set up custom rules.
  • Spawn rates for individual weapons can be changed.
Merry Christmas!
If you're having trouble updating the game try to reinstall it.

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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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