Home
|
About Us
|
News Archive
|
Forums
|
Barbarian Odyssey
|
Filcher
|
Superfighters Deluxe
|
Superfighters
|
Older Games
Join our Discord, forums or both to keep up with what we and the community are doing!
Tweets by @MythoLogicInter

Status update

28 May 2014

Version 1.4.2 will introduce a new mechanic. When you land after a medium-long fall, you will stay in a crouched pose for a moment, unable to move while your character regains balance. Longer falls will cause fall damage and knock you down like before.

More importantly, the crouch will happen after you do jump attacks, especially the jump kick. Thus, spamming jump kicks and shotgun blasts to stunlock an opponent won't work since the target of your kick will be back on his feet before you can fire. It works nicely, as you will see.

Also, fall damage will be boosted significantly, so you might want to practice not falling off buildings.

On the content side, we're almost done remaking a popular map from before. We'll probably release this update sometime next week.


<< Previous | Blog Archive | Next >>

MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
Find out more >>
Filcher
Superfighters Deluxe


© 2023 MythoLogic Interactive
Website by Johan Hjärpe