Home
|
About Us
|
News Archive
|
Forums
|
Barbarian Odyssey
|
Filcher
|
Superfighters Deluxe
|
Superfighters
|
Older Games
Join our Discord, forums or both to keep up with what we and the community are doing!
Tweets by @MythoLogicInter

Superfighters Deluxe Pre-alpha 1.6.2

31 Oct 2014

Feel free to voice your opinions on the new weapon spawn system on the forum.

  • Revamped weapon spawn system. Supply crates now fall from the sky.
  • Redesigned the HUD.
  • Items can no longer be picked up immediately after being dropped.
  • InvisibleBlockNoCollision and InvisibleLadder will no longer block fire.
  • Various bug fixes and adjustments.
Map Editor
  • Added SpawnWeaponArea tile. See the help entries SupplyCrate and SpawnWeaponArea for more details on how to set it up in your own maps.
  • Added SpawnFireCircleTrigger and SpawnFireNodeTrigger to be able to spawn fire through triggers in the MapEditor. Also added script API methods for spawning fire.
  • Weapons and items can now be dragged directly into the map editor.
  • Improved the response time in the map-editor tile list.

<< Previous | Blog Archive | Next >>

MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
Find out more >>
Filcher
Superfighters Deluxe


© 2023 MythoLogic Interactive
Website by Johan Hjärpe