Superfighters Deluxe Pre-alpha 1.7.0
13 Mar 2015
The Smooth Movement Update!
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Major feature: Client side movement. Movement will be instant and precise on your computer and then synced to the server (including rocket-riding!).
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New weapon: Hammer.
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New customization items: Coat (Black), Jacket (Black), Unbuttoned Shirt, Shoulder Holster, Lumberjack Shirt, Rice Hat, alternative Gas Mask.
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Two new maps: Chemical Plant and Facility.
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Some map changes.
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Jump attacks and jump kicks will still be performed even if you land before the animation finishes.
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Changed graphics of the Submachine gun to resemble an MP5 and renamed the old submachine gun to Tommygun. The stats are the same (for now).
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Added bolt action to the sniper rifle.
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Changed the flare gun model.
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Explosions now throw players away rather than sometimes pushing them into the ground.
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Some animation tweaks.
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Item color adjustments.
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Changed the main font for better visibility against all backgrounds.
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Improved localization support with an updated language tool. The tool can be found in the folder Content\Data\misc\Language.
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Added option to select custom language in the options menu.
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And more!
Map Editor
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Bunch of new tiles, including conveyor belts!
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New ambient Wind sound.
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Added a "StickyFeetTrigger" which takes effect when the target object (e.g. an elevator) suddenly changes movement speed or direction while a player is standing on it. It helps the player remain on the object without being flung off. The TEMPLATE map demonstrates this.
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Changed default Camera and Border Area values.
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Changed default property values of some joints.
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The tile list should now be properly sized in the map editor.
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Updated the TEMPLATE map with new stuff.
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Various updates to the Script API.
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And more!
Bugs
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Fixed invulnerability timer of barrel and spotlight "wrecks".
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Fixed some crashes in the map-editor when trying to edit layers in locked (official) maps.
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Fixed the loading screen not showing the language translation from the server.
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Fixed incorrect error messages when playing a map with scripts containing runtime errors.
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Fixed a bug causing players to sometimes fall over when jumping close to each other.
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And more!