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Superfighters Deluxe Pre-alpha 1.7.0

13 Mar 2015

The Smooth Movement Update!

  • Major feature: Client side movement. Movement will be instant and precise on your computer and then synced to the server (including rocket-riding!).
  • New weapon: Hammer.
  • New customization items: Coat (Black), Jacket (Black), Unbuttoned Shirt, Shoulder Holster, Lumberjack Shirt, Rice Hat, alternative Gas Mask.
  • Two new maps: Chemical Plant and Facility.
  • Some map changes.
  • Jump attacks and jump kicks will still be performed even if you land before the animation finishes.
  • Changed graphics of the Submachine gun to resemble an MP5 and renamed the old submachine gun to Tommygun. The stats are the same (for now).
  • Added bolt action to the sniper rifle.
  • Changed the flare gun model.
  • Explosions now throw players away rather than sometimes pushing them into the ground.
  • Some animation tweaks.
  • Item color adjustments.
  • Changed the main font for better visibility against all backgrounds.
  • Improved localization support with an updated language tool. The tool can be found in the folder Content\Data\misc\Language.
  • Added option to select custom language in the options menu.
  • And more!
Map Editor
  • Bunch of new tiles, including conveyor belts!
  • New ambient Wind sound.
  • Added a "StickyFeetTrigger" which takes effect when the target object (e.g. an elevator) suddenly changes movement speed or direction while a player is standing on it. It helps the player remain on the object without being flung off. The TEMPLATE map demonstrates this.
  • Changed default Camera and Border Area values.
  • Changed default property values of some joints.
  • The tile list should now be properly sized in the map editor.
  • Updated the TEMPLATE map with new stuff.
  • Various updates to the Script API.
  • And more!
Bugs
  • Fixed invulnerability timer of barrel and spotlight "wrecks".
  • Fixed some crashes in the map-editor when trying to edit layers in locked (official) maps.
  • Fixed the loading screen not showing the language translation from the server.
  • Fixed incorrect error messages when playing a map with scripts containing runtime errors.
  • Fixed a bug causing players to sometimes fall over when jumping close to each other.
  • And more!

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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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