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Superfighters Deluxe Pre-alpha 1.7.4

27 Jun 2015

The Miscellaneous update!

  • Revamped the maps Plant 47 and Heavy Equipment.
  • Revamped the main menu.
  • Added a kneeling death animation.
  • Knocked-down players now land facing up or down based on their rotation.
  • Dead players will stagger further if there is an edge behind them.
  • If a dead player lands near an edge, they will bounce towards the edge.
  • Players can now stagger through glass.
  • New customization items: Fedora (Black), Sombrero 2, Poncho 2, Welding Helmet.
  • Added gameplay tips to the loading screen.
  • Added "Get Ready..." and "Fight!" messages at the start of each round.
  • Added a music sting and a message on death.
  • Added a sound to the game over message.
  • Color saturation eventually returns to normal after death.
  • Fixed a bug where you could not rocket-ride through portals.
  • Fixed a bug making chairs immune to crush damage.
  • Fixed a bug where you could hit diving teammates with melee attacks.
  • Removed annoying clicks from ambient sounds Wind1 and Industrial4.
  • Various tweaks and bug fixes.

Script API:

  • Replaced the Rectangle class with a new Area class.
  • If needed, the Startup Sequence and Death Sequence can be turned off for individual maps from the properties window.
  • New properties: IGame.IsFirstUpdate, IGame.StartupSequenceEnabled, IGame.DeathSequenceEnabled, IPlayer.IsLayingOnGround, IPlayer.IsDeathKneeling
  • IObjectElevatorAttachmentJoint and IObjectElevatorPathJoint are now fully implemented.
  • New joints and triggers: IObjectWeldJoint, IObjectButtonTrigger, IObjectRailJoint, IObjectRailAttachmentJoint, IObjectExplosionTrigger, IObjectActivateTrigger, IObjectEnableTrigger, IObjectDisableTrigger, IObjectPullJoint, IObjectPulleyJoint, IObjectPulleyEndJoint, IObjectDestroyTrigger, IObjectOnDestroyedTrigger, IObjectDestroyTargets, IObjectSpawnTarget, IObjectSpawnWeaponArea, IObjectSetStickyFeetTrigger, IObjectSetFrameTrigger, IObjectPopupMessageTrigger, IObjectChangeBodyTypeTrigger.
  • Changed function IPlayer.Name() to a property IPlayer.Name. Any usage of the .Name() method will have to be changed to the .Name property.
  • Fixed a problem with the IPlayer.SetWorldPosition() not always working.
  • Fixed a problem with cyclic triggers causing SFD to freeze. Cyclic triggers, when detected, will be put on hold to the next update cycle.
  • Other minor changes.

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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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