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Tweets by @MythoLogicInter
Superfighters Deluxe Pre-alpha 1.7.6
8 Aug 2015
Updated the game browser panel, adding basic sorting and filtering.
New map: High Moon
New-ish map: Storage
New weapons: Silenced Pistol, Silenced Uzi (slightly less powerful but more accurate than Pistol and Uzi)
New clothing item: Robe.
Blocking now pauses the cooldown for diving and rolling.
Heavy objects must now be above the player for the "instant gibbing" to take effect.
Host options are now saved between sessions (except the name of the game).
Diving into objects will now lower your "fire rank".
Double-spaces are no longer allowed in names.
Fixed a few problems where backspace wouldn't register properly when typing.
Fixed a bug where others couldn't see that you were crouching.
Fixed a bug causing projectiles to pass through fast moving objects like the train in subway.
Ignoring a player now also applies to whispers.
Fixed a bug where GibZones did not gib rocket-riding players.
Changed the textures of supply crates.
Some more localization for texts.
Custom translations that are outdated will now use the default text for any missing translations instead of showing a questionmark with the ID.
Some new tiles and sounds.
Various tweaks and bug fixes.
Map Editor:
Added the ability to group several tiles together, treating them as a single tile.
Added RandomTrigger, which can be set to randomly activate one of several other triggers. Can be combined with grouping to create "spawn clusters" (as in the maps High Moon and Storage).
Added a new property to all Triggers: ActivateOnStartup (true|false). Setting this to true will activate the trigger when the round begins.
Various fixes.
ScriptAPI:
Changed IPlayer to inherit IObject so players can be handled like other objects.
Added objects IObjectAreaTrigger, IObjectAlterCollisionTile, IObjectSoundArea.
Added function IObject.GetAABB() which will return an Area representing an axis-aligned bounding-box.
Added functions Game.GetObjects(Area area), Game.GetObjects(string customID), Game.GetFirstObject(Area area), Game.GetFirstObject(string customID) which are shorter versions for GetObjectsByCustomID, GetSingleObjectByCustomID, GetObjectsByArea, GetSingleObjectByArea.
Added colors Yellow (255,255,0), Magenta (255,0,255) and Cyan (0,255,255).
Fixed a bug causing ClearFire() to not disable the fire effect when hosting a map.
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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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