Something to digest

Posted on 26/01/2015

Superfighters Deluxe Pre-alpha version 1.7 is on the conveyor belt, inevitably rolling toward its destination. The upgrade to smoother client-side movement will take at least another month. It's going great though. And here is a little taste of a new map while you wait...

Conveyor belt

New website!

Posted on 19/12/2014

First off, if you've been here before and the layout looks WEIRD you might wanna press F5 to refresh your browser.

Secondly, hurrah! The new website is up. Let us know if you experience any problems.

Time for an upgrade!

Posted on 17/12/2014

The website will be down for a while on the evening of Friday the 19th. The idea is to put up a new, prettier-looking website with more images and information and stuff.

(Before you ask, no, we are not upgrading the forum yet. One day...!)

Superfighters Deluxe Pre-alpha 1.6.4

Posted on 23/11/2014
  • Fixed some problems which caused players to be unable to move at the beginning of a round.
  • Fixed a crash if your local computer's host name could not be resolved when trying to host.
  • Minor changes to the layout of Rooftops II.
  • Minor bug fixes and adjustments.

Map Editor:

  • Added ExplosionTrigger.
  • Extended the ScriptAPI:
    • If a public method OnStartup() exists, it will always be run when the map starts. OnStartupTrigger is no longer needed.
    • You can now create a Trigger and change its ScriptMethod through code.
  • Fixed a bug where dropped-in players couldn't see names/profiles changes by scripts.
  • Minor bug fixes and adjustments.

Superfighters Deluxe Pre-alpha 1.6.3c

Posted on 16/11/2014
  • Added "/mute [player]" and "/unmute [player]" commands to ignore chat messages from a certain player for the rest of the session.
  • Fixed some cases where players would fall through platforms.
  • Grenade launcher grenades no longer explode on contact with supply crates.
  • Fixed a bug where you could start sprinting when changing directions while running. Now only double-tapping the same direction key (or holding Shift) triggers sprinting.
  • Other fixes and adjustments.
Older >>