Status update!

Posted on 21/09/2016

As you may know from our roadmap the remaining Pre-alpha features are The ability to grab enemies and Player accounts. We were going to release them in separate updates, but due to the canceling and un-canceling of the Grab, we've decided to release them both in one extra large Alpha transition extravaganza!

The first version of the account system is nearly done. With the Alpha update, we will launch a new MythoLogic Interactive website, better and prettier than the current one. This is where you'll sign up and get your account. The SFD launcher has been redone with a snazzy new design and a login control. Initially, creating an account will be completely optional, though we'd appreciate your help in testing the system. "Offline" players will have their names in gray instead of white on the scoreboard, and there will be an option when hosting a game to only allow logged-in players to join.

Implementing Grabbing and finishing up the account features will take a few weeks, so don't expect Alpha v 1.0 before the end of October.

Superfighters Deluxe Pre-alpha 1.10.2b

Posted on 17/08/2016
  • Fixed a bug where picking up a makeshift weapon would replace your primary melee weapon.
  • Fixed some throwing-related bugs.

Superfighters Deluxe Pre-alpha 1.10.2

Posted on 16/08/2016

This One's Gonna Take Some Getting Used To!

  • When you pick up a weapon, your current weapon in that slot will no longer be destroyed. Instead you will drop it and it can be picked up again.
  • You can now dive/roll to dodge flying debris (but not objects that were thrown or kicked by a player)
  • You now regenerate energy more slowly while shooting with or aiming a weapon.
  • Decreased the speed items get when you drop them.
  • Fixed a bug removing a ban from the "Active Kicks/Bans" tab would remove all but one entries in the ban list.
  • Fixed a bug in the server chat log causing the same team message to appear multiple times.
  • Tweaked some characters in the victory text font.
  • Other tweaks and fixes.
Script API
  • Fixed game crashes caused by incorrect use of the Events.UpdateCallback and Events.PlayerDeathCallback events.

Superfighters Deluxe Pre-alpha 1.10.1

Posted on 10/08/2016
  • Tweaked the damage values of all thrown objects ("missiles") and added an upper limit to throw damage.
  • Grenades, mines, and debris now do minimal damage regardless of speed.
  • Added a cooldown preventing missiles from colliding with a player immediately after being dropped by or bouncing off another player.
  • You can now press block/aim to drop a ladder without jumping.
  • Toggling throwing mode now takes twice as long.
  • Grenades now bounce back slightly further after hitting a player.
  • Missiles can now be blocked with a timed melee attack.
  • Thrown weapons can no longer be grabbed if they are moving too fast.
  • Thrown weapons and other missiles now take damage when hitting a player.
  • Increased the speed a missile needs to cause knockdown when hitting a player in the back.
  • Debris overlapping a player can no longer collide with that player when kicked.
  • Fixed a bug where you could instantly toggle throwing mode by pressing a weapon slot key.
  • Fixed a bug that could cause makeshift weapons to disappear when grabbing them while toggling throwing mode.
  • Fixed a bug where you couldn't kick dead teammates.
  • Other fixes and tweaks.

Superfighters Deluxe Pre-alpha 1.10.0b

Posted on 07/08/2016
  • Fixed a bug causing profiles and maps saved in Pre-Alpha 1.10.0 to not be loaded correctly after a restart.
  • New item: Small Belt
  • Fixed a bug where players could lag when toggling throwing mode.
  • Fixed a bug where you could toggle throwing while diving, rolling, ledge grabbing and climbing causing the player to throw nothing.
  • Pillows now only deal 1 damage when thrown.
  • Fixed a bug causing you to get a loss when dead even if you were in the winning team.
  • Fixed a bug causing incoming thrown items from above to not always be blocked correctly.
  • Other fixes and tweaks.
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