Superfighters Deluxe Pre-alpha 1.7.0e

Posted on 18/04/2015
  • Tweaked how kneeling and knockdown are applied after falling a greater distance. This should now be reliable and not as random as before.
  • Fixed a bug causing dead players to stop staggering too early.
  • Fixed a bug causing LedgeGrab to not work on edges with a dynamic object standing precisely above the edge.
  • Fixed a bug causing players to be able to "teleport-moonwalk" while shooting.

Script API:

  • Added IPlayer.SetLinearVelocity(value) and IPlayer.GetLinearVelocity() to the ScriptAPI.
  • Fixed a bug in the ScriptAPI causing IPlayer.SetUser() to make the player unsynced between server and client.
  • Fixed a bug in the ScriptAPI causing Game.AddFireNode() and Game.AddFireNodes() to use the wrong scale on its coordinates.
 

Superfighters Deluxe Pre-alpha 1.7.0d

Posted on 05/04/2015
  • Tweaked client side movement. Teleportation problems should be reduced for all players as the states from the server and the movement from the client are synced more delicately.
  • Fixed a bug where diving into another player could incorrectly make both players fall down.
  • Fixed a bug where players could sprint/jump shortly after being hit (they are now correctly "dazed" for a moment).
  • Fixed a bug where landing after a knockdown didn't lower a player's fire rank.
  • Fixed a bug causing players to spawn in the air at the start of rounds.
  • Fixed a bug causing energy to be drained or recharged when it shouldn't.
  • Fixed a bug causing ElevatorAttachmentJoints to become out-of-sync over time.
  • Fixed bugs where dead players would not fall through platforms correctly.
  • Other bug fixes and adjustments.

Superfighters Deluxe Pre-alpha 1.7.0c

Posted on 22/03/2015
  • Fixed a bug where players would sometimes teleport back to a previous position when being hit in melee.
  • Fixed strange behavior when kicking on objects, like players being flung away.
  • Fixed a bug where you couldn't grab ladders when falling fast.
  • Fixed bugs where dead bodies behaved strangely.
  • Fixed a bug where players could get stuck in the ground after falling.
  • Fixed a bug where you would fire your gun when jumping from ladders.
  • Fixed a bug where profiles with an empty "chest under" slot got a sleeveless shirt when the game reloaded.
  • The Infinite Energy command now affects all players, not just the host.
  • Players now correctly cannot move during the first second of each game.
Map Editor:
  • Fixed more problems with the IPlayer.SetWorldPosition() method.

Superfighters Deluxe Pre-alpha 1.7.0b

Posted on 15/03/2015
  • Fixed a bug where players might get stuck between tiles or fall through the ground when ledge grabbing.
  • Scripting: Fixed IPlayer.SetWorldPosition() not setting the player's position.

Superfighters Deluxe Pre-alpha 1.7.0

Posted on 13/03/2015

The Smooth Movement Update!

  • Major feature: Client side movement. Movement will be instant and precise on your computer and then synced to the server (including rocket-riding!).
  • New weapon: Hammer.
  • New customization items: Coat (Black), Jacket (Black), Unbuttoned Shirt, Shoulder Holster, Lumberjack Shirt, Rice Hat, alternative Gas Mask.
  • Two new maps: Chemical Plant and Facility.
  • Some map changes.
  • Jump attacks and jump kicks will still be performed even if you land before the animation finishes.
  • Changed graphics of the Submachine gun to resemble an MP5 and renamed the old submachine gun to Tommygun. The stats are the same (for now).
  • Added bolt action to the sniper rifle.
  • Changed the flare gun model.
  • Explosions now throw players away rather than sometimes pushing them into the ground.
  • Some animation tweaks.
  • Item color adjustments.
  • Changed the main font for better visibility against all backgrounds.
  • Improved localization support with an updated language tool. The tool can be found in the folder Content\Data\misc\Language.
  • Added option to select custom language in the options menu.
  • And more!
Map Editor
  • Bunch of new tiles, including conveyor belts!
  • New ambient Wind sound.
  • Added a "StickyFeetTrigger" which takes effect when the target object (e.g. an elevator) suddenly changes movement speed or direction while a player is standing on it. It helps the player remain on the object without being flung off. The TEMPLATE map demonstrates this.
  • Changed default Camera and Border Area values.
  • Changed default property values of some joints.
  • The tile list should now be properly sized in the map editor.
  • Updated the TEMPLATE map with new stuff.
  • Various updates to the Script API.
  • And more!
Bugs
  • Fixed invulnerability timer of barrel and spotlight "wrecks".
  • Fixed some crashes in the map-editor when trying to edit layers in locked (official) maps.
  • Fixed the loading screen not showing the language translation from the server.
  • Fixed incorrect error messages when playing a map with scripts containing runtime errors.
  • Fixed a bug causing players to sometimes fall over when jumping close to each other.
  • And more!
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