Superfighters Deluxe Pre-alpha 1.7.0c

Posted on 22/03/2015
  • Fixed a bug where players would sometimes teleport back to a previous position when being hit in melee.
  • Fixed strange behavior when kicking on objects, like players being flung away.
  • Fixed a bug where you couldn't grab ladders when falling fast.
  • Fixed bugs where dead bodies behaved strangely.
  • Fixed a bug where players could get stuck in the ground after falling.
  • Fixed a bug where you would fire your gun when jumping from ladders.
  • Fixed a bug where profiles with an empty "chest under" slot got a sleeveless shirt when the game reloaded.
  • The Infinite Energy command now affects all players, not just the host.
  • Players now correctly cannot move during the first second of each game.
Map Editor:
  • Fixed more problems with the IPlayer.SetWorldPosition() method.

Superfighters Deluxe Pre-alpha 1.7.0b

Posted on 15/03/2015
  • Fixed a bug where players might get stuck between tiles or fall through the ground when ledge grabbing.
  • Scripting: Fixed IPlayer.SetWorldPosition() not setting the player's position.

Superfighters Deluxe Pre-alpha 1.7.0

Posted on 13/03/2015

The Smooth Movement Update!

  • Major feature: Client side movement. Movement will be instant and precise on your computer and then synced to the server (including rocket-riding!).
  • New weapon: Hammer.
  • New customization items: Coat (Black), Jacket (Black), Unbuttoned Shirt, Shoulder Holster, Lumberjack Shirt, Rice Hat, alternative Gas Mask.
  • Two new maps: Chemical Plant and Facility.
  • Some map changes.
  • Jump attacks and jump kicks will still be performed even if you land before the animation finishes.
  • Changed graphics of the Submachine gun to resemble an MP5 and renamed the old submachine gun to Tommygun. The stats are the same (for now).
  • Added bolt action to the sniper rifle.
  • Changed the flare gun model.
  • Explosions now throw players away rather than sometimes pushing them into the ground.
  • Some animation tweaks.
  • Item color adjustments.
  • Changed the main font for better visibility against all backgrounds.
  • Improved localization support with an updated language tool. The tool can be found in the folder Content\Data\misc\Language.
  • Added option to select custom language in the options menu.
  • And more!
Map Editor
  • Bunch of new tiles, including conveyor belts!
  • New ambient Wind sound.
  • Added a "StickyFeetTrigger" which takes effect when the target object (e.g. an elevator) suddenly changes movement speed or direction while a player is standing on it. It helps the player remain on the object without being flung off. The TEMPLATE map demonstrates this.
  • Changed default Camera and Border Area values.
  • Changed default property values of some joints.
  • The tile list should now be properly sized in the map editor.
  • Updated the TEMPLATE map with new stuff.
  • Various updates to the Script API.
  • And more!
Bugs
  • Fixed invulnerability timer of barrel and spotlight "wrecks".
  • Fixed some crashes in the map-editor when trying to edit layers in locked (official) maps.
  • Fixed the loading screen not showing the language translation from the server.
  • Fixed incorrect error messages when playing a map with scripts containing runtime errors.
  • Fixed a bug causing players to sometimes fall over when jumping close to each other.
  • And more!

Something to digest

Posted on 26/01/2015

Superfighters Deluxe Pre-alpha version 1.7 is on the conveyor belt, inevitably rolling toward its destination. The upgrade to smoother client-side movement will take at least another month. It's going great though. And here is a little taste of a new map while you wait...

Conveyor belt

New website!

Posted on 19/12/2014

First off, if you've been here before and the layout looks WEIRD you might wanna press F5 to refresh your browser.

Secondly, hurrah! The new website is up. Let us know if you experience any problems.

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