Superfighters Deluxe Pre-alpha 1.7.5

Posted on 04/07/2015
  • Supply crates will not spawn until the startup countdown is finished and players can move.
  • Gibbing should now be instant, without heavy objects sometimes bouncing off players.
  • Fixed a bug preventing players from cycling through the loading tips with the arrow keys.
  • The "Get Ready...", "Fight!" messages will not be shown when joining a game in progress.
  • Fixed a bug where you couldn't run immediately after kicking.
  • Fixed some cases where corpses would bounce oddly.
  • Fixed a bug causing durability to be drained when using a melee weapon on teammates.
  • Fixed a bug causing melee hit effects to be played when hitting teammates.
  • Fixed a bug where you couldn't kick while holding live grenades/molotovs.
  • Fixed a bug where certain sound and visual effects would not be shown.
  • Other minor tweaks and bug fixes.


  • Fixed a bug with IPlayer.GiveWeaponItem() not always working on newly created players.
  • Fixed a bug with IPlayer.RunToPosition.

Superfighters Deluxe Pre-alpha 1.7.4

Posted on 27/06/2015

The Miscellaneous update!

  • Revamped the maps Plant 47 and Heavy Equipment.
  • Revamped the main menu.
  • Added a kneeling death animation.
  • Knocked-down players now land facing up or down based on their rotation.
  • Dead players will stagger further if there is an edge behind them.
  • If a dead player lands near an edge, they will bounce towards the edge.
  • Players can now stagger through glass.
  • New customization items: Fedora (Black), Sombrero 2, Poncho 2, Welding Helmet.
  • Added gameplay tips to the loading screen.
  • Added "Get Ready..." and "Fight!" messages at the start of each round.
  • Added a music sting and a message on death.
  • Added a sound to the game over message.
  • Color saturation eventually returns to normal after death.
  • Fixed a bug where you could not rocket-ride through portals.
  • Fixed a bug making chairs immune to crush damage.
  • Fixed a bug where you could hit diving teammates with melee attacks.
  • Removed annoying clicks from ambient sounds Wind1 and Industrial4.
  • Various tweaks and bug fixes.

Script API:

  • Replaced the Rectangle class with a new Area class.
  • If needed, the Startup Sequence and Death Sequence can be turned off for individual maps from the properties window.
  • New properties: IGame.IsFirstUpdate, IGame.StartupSequenceEnabled, IGame.DeathSequenceEnabled, IPlayer.IsLayingOnGround, IPlayer.IsDeathKneeling
  • IObjectElevatorAttachmentJoint and IObjectElevatorPathJoint are now fully implemented.
  • New joints and triggers: IObjectWeldJoint, IObjectButtonTrigger, IObjectRailJoint, IObjectRailAttachmentJoint, IObjectExplosionTrigger, IObjectActivateTrigger, IObjectEnableTrigger, IObjectDisableTrigger, IObjectPullJoint, IObjectPulleyJoint, IObjectPulleyEndJoint, IObjectDestroyTrigger, IObjectOnDestroyedTrigger, IObjectDestroyTargets, IObjectSpawnTarget, IObjectSpawnWeaponArea, IObjectSetStickyFeetTrigger, IObjectSetFrameTrigger, IObjectPopupMessageTrigger, IObjectChangeBodyTypeTrigger.
  • Changed function IPlayer.Name() to a property IPlayer.Name. Any usage of the .Name() method will have to be changed to the .Name property.
  • Fixed a problem with the IPlayer.SetWorldPosition() not always working.
  • Fixed a problem with cyclic triggers causing SFD to freeze. Cyclic triggers, when detected, will be put on hold to the next update cycle.
  • Other minor changes.

Superfighters Deluxe Pre-alpha 1.7.3b

Posted on 05/06/2015
  • Fixed a bug where makeshift weapons set as startup weapons would be "sheathed" at the start of the round.
  • Fixed a bug where dead players would keep the primary melee weapon if they died holding a makeshift weapon.
  • Fixed a bug where the player would show the lying-on-ground animation while falling.
  • Fixed a bug causing key movement input to be partially enabled during startup when it shouldn't.
  • Other fixes.
Script API
  • Changed the sorting for the ScriptAPI to group related methods together.
  • Added new methods to get the border area and camera area of the map.
  • Added new methods to resize IObjects that are resizable. See the ScriptAPI for details.
  • Added a floating text effect for you scripters out there.

Superfighters Deluxe Pre-alpha 1.7.3

Posted on 30/05/2015

The Busting-A-Chair-In-Someone's-Face update!

  • Added the ability to block bullets with melee weapons. Metal weapons deflect bullets, others just absorb them.
  • Added the ability to wield chairs, bottles, cue sticks and suitcases as temporary/makeshift weapons. They do lots of damage but cannot be sheathed and break in a few hits.
  • Melee weapons now have limited durability and will eventually break. They do slightly more damage though.
  • Weapons and other pickups can now be thrown around by explosions.
  • You can now more easily hit a player who is diving towards you.
  • Fixed a bug causing weapon pickup texts to be in the language of the host.
  • Fixed a bug causing the map editor to check in the wrong directory if you could save your maps.
  • Fixed a bug causing the launcher to sometimes open your default web browser.
  • Other fixes and adjustments.

Script API

  • Added the ability to remove fire from objects and players.

Superfighters Deluxe Pre-alpha 1.7.2

Posted on 16/05/2015

The Slow-moving Update!

  • The player who activates slow motion is now slightly faster than other players (projectiles included).
  • Bullets now move even slower in slow motion and leave trails in the air.
  • The Fairground map has been redesigned in a smaller format.
  • Players react to certain impacts (melee hits, bullet hits, knockdowns, etc.) by shaking for a few frames.
  • Added new sky colors and darkened the sky in Sunny City.
  • Adjusted the size of the viewport of many maps so they fit better in different aspect ratios.
  • Fixed a bug causing diving through portals to not register on the server.
  • Fixed a bug causing hammers to be able to spawn in the training map.
  • Fixed a few bugs that could cause the game to crash.
  • Other fixes and adjustments.

Script API:

  • Fixed a bug in related to IPlayer.SetInputEnabled(false).
  • Changed how the Game.Data property behaves in the ScriptAPI. Instead of being shared between all scripts it will now only work within each individual script making you able to securely store data for scripts in this property between matches.
  • Updated the ScriptAPI for IObjectText so you now can change scale and text alignment for texts in the map through scripts.
  • Updated the ScriptAPI for IObjectRevoluteJoint so you now can change its target objects through code. 
  • The ScriptAPI documentation is now sorted alphabetically.
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