Barbarian Onslaught: The Secret of Steel
Superfighters Deluxe Pre-alpha 1.7.2
Posted on 16/05/2015
The Slow-moving Update!
The player who activates slow motion is now slightly faster than other players (projectiles included).
Bullets now move even slower in slow motion and leave trails in the air.
The Fairground map has been redesigned in a smaller format.
Players react to certain impacts (melee hits, bullet hits, knockdowns, etc.) by shaking for a few frames.
Added new sky colors and darkened the sky in Sunny City.
Adjusted the size of the viewport of many maps so they fit better in different aspect ratios.
Fixed a bug causing diving through portals to not register on the server.
Fixed a bug causing hammers to be able to spawn in the training map.
Fixed a few bugs that could cause the game to crash.
Other fixes and adjustments.
Fixed a bug in related to IPlayer.SetInputEnabled(false).
Changed how the Game.Data property behaves in the ScriptAPI. Instead of being shared between all scripts it will now only work within each individual script making you able to securely store data for scripts in this property between matches.
Updated the ScriptAPI for IObjectText so you now can change scale and text alignment for texts in the map through scripts.
Updated the ScriptAPI for IObjectRevoluteJoint so you now can change its target objects through code.
The ScriptAPI documentation is now sorted alphabetically.
Superfighters Deluxe Pre-alpha 1.7.1
Posted on 01/05/2015
New map: Heavy Equipment
New customization items: Cowboy Hat, Goalie Mask
Fixed some cases where jump-kicking others would knock you down
Fixed some cases where you could perform multiple jump attacks and jump kicks
Fixed a bug which nullified dive damage
Fixed a bug causing players to stay down for too long after a knockdown
Fixed a bug causing players to sometimes drop through lifts/elevators
Fixed a bug causing the kick to be available when firing a weapon in hip-fire
Fixed a startup crash related to permissions
Remade the Hazardous map, making it smaller and more detailed.
Various tiles and content added
Other bug fixes and adjustments
ObjectChangeBodyTypeTrigger now works on destroyed ("_D") models as intended.
Fixed a bug in the ScriptAPI causing the IObject.CustomId property to not work when assigned a new value.
Superfighters Deluxe Pre-alpha 1.7.0e
Posted on 18/04/2015
Tweaked how kneeling and knockdown are applied after falling a greater distance. This should now be reliable and not as random as before.
Fixed a bug causing dead players to stop staggering too early.
Fixed a bug causing LedgeGrab to not work on edges with a dynamic object standing precisely above the edge.
Fixed a bug causing players to be able to "teleport-moonwalk" while shooting.
Added IPlayer.SetLinearVelocity(value) and IPlayer.GetLinearVelocity() to the ScriptAPI.
Fixed a bug in the ScriptAPI causing IPlayer.SetUser() to make the player unsynced between server and client.
Fixed a bug in the ScriptAPI causing Game.AddFireNode() and Game.AddFireNodes() to use the wrong scale on its coordinates.
Superfighters Deluxe Pre-alpha 1.7.0d
Posted on 05/04/2015
Tweaked client side movement. Teleportation problems should be reduced for all players as the states from the server and the movement from the client are synced more delicately.
Fixed a bug where diving into another player could incorrectly make both players fall down.
Fixed a bug where players could sprint/jump shortly after being hit (they are now correctly "dazed" for a moment).
Fixed a bug where landing after a knockdown didn't lower a player's fire rank.
Fixed a bug causing players to spawn in the air at the start of rounds.
Fixed a bug causing energy to be drained or recharged when it shouldn't.
Fixed a bug causing ElevatorAttachmentJoints to become out-of-sync over time.
Fixed bugs where dead players would not fall through platforms correctly.
Other bug fixes and adjustments.
Superfighters Deluxe Pre-alpha 1.7.0c
Posted on 22/03/2015
Fixed a bug where players would sometimes teleport back to a previous position when being hit in melee.
Fixed strange behavior when kicking on objects, like players being flung away.
Fixed a bug where you couldn't grab ladders when falling fast.
Fixed bugs where dead bodies behaved strangely.
Fixed a bug where players could get stuck in the ground after falling.
Fixed a bug where you would fire your gun when jumping from ladders.
Fixed a bug where profiles with an empty "chest under" slot got a sleeveless shirt when the game reloaded.
The Infinite Energy command now affects all players, not just the host.
Players now correctly cannot move during the first second of each game.
Fixed more problems with the IPlayer.SetWorldPosition() method.
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