Superfighters Deluxe Pre-alpha 1.8.2c

Posted on 23/09/2015
  • The Host Game menu now has Shuffle Teams options.
  • Increased the speed threshold for when impact effects are played.
  • Minor fiddlin' and tweakin'.

Superfighters Deluxe Pre-alpha 1.8.2b

Posted on 20/09/2015

The Bonus Update!

  • Added more and better collision sounds to small items of different materials.
  • Fixed a bug where long player names could not be rendered in the scoreboard.
  • Fixed buggy rendering of certain texts.

Superfighters Deluxe Pre-alpha 1.8.2

Posted on 20/09/2015
  • Added Map Rotation to the host options.
  • Improved text rendering in GUI. Improved the way text scrolls.
  • Added placeholder sound effects to weapon items when they land or bounce.
  • Added a visual effect when paper stacks land or bounce.
  • Fixed a bug causing new games to always appear as public.
  • Fixed a bug causing the game to crash when you tried to host a game after returning from the lobby.
  • Fixed a bug causing IPs to be hidden from the host.
  • The "Game" property is now a static accessor and can be accessed from inside custom classes.

Superfighters Deluxe Pre-alpha 1.8.1

Posted on 07/09/2015
  • Added a Game Info panel where you can view game settings while the game is in progress, and change them in real-time if you are the host.
  • If your team wins, you now get a victory even if you are dead.
  • Tweaked some sound effects.
  • The Bazooka now has a reload action.
  • Any panel can now be closed by pressing Esc.
  • Various tweaks and fixes.
Script API
  • IPlayer.SetTeam now only lasts to the end of the round.

Superfighters Deluxe Pre-alpha 1.8.0c

Posted on 01/09/2015
  • Spectators no longer gain a loss upon round restart.
  • Fixed a bug causing the map editor to crash when testing a map and restarting the map with the /r or /gameover command.
  • Scoreboard column headers can no longer be highlighted.
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