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Superfighters Deluxe 1.0.3 is out!

22 Dec 2018
* Ready votes only requires a majority of the votes now in order to pass (not all of them like before).
* Account ID is now displayed in the server software in the chat view and game user view.
* Changed how scripts are found when using the /startscript and /stopscript commands.
It's now possible to type in a part of the script's name and it will still be found.
For example "/startscript test" will first find a script named "test". Secondly it will try to find a script containing "test" in its name. Only applies to names with 3 or more characters in the script's name.
* Added a separate "/reloadscripts" command to reload new scripts from disk (in case you add new scripts while running the game). Before the "/startscript" command would reload scripts automatically in case no script was found - which could cause minor freezes.
* Added option to toggle server movement when hosting in the host game settings.
* Fixed a crash when a trigger was activated and removed at the same time in maps.
* Fixed a bug where you could grab makeshift weapons to cancel throwing a primed throwables explosives, mines and molotovs.
* Fixed a bug with drop-in-move "Replace Bots, Open Slots" where some bots wouldn't be managed properly when a player left the game, causing the bot to enter the game in certain cases.
* Fixed a bug in the language tool preventing it from starting for certain windows users.
* Other fixes and tweaks.

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