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Superfighters Deluxe Pre-alpha 1.7.2
16 May 2015
The Slow-moving Update!
The player who activates slow motion is now slightly faster than other players (projectiles included).
Bullets now move even slower in slow motion and leave trails in the air.
The Fairground map has been redesigned in a smaller format.
Players react to certain impacts (melee hits, bullet hits, knockdowns, etc.) by shaking for a few frames.
Added new sky colors and darkened the sky in Sunny City.
Adjusted the size of the viewport of many maps so they fit better in different aspect ratios.
Fixed a bug causing diving through portals to not register on the server.
Fixed a bug causing hammers to be able to spawn in the training map.
Fixed a few bugs that could cause the game to crash.
Other fixes and adjustments.
Script API:
Fixed a bug in related to IPlayer.SetInputEnabled(false).
Changed how the Game.Data property behaves in the ScriptAPI. Instead of being shared between all scripts it will now only work within each individual script making you able to securely store data for scripts in this property between matches.
Updated the ScriptAPI for IObjectText so you now can change scale and text alignment for texts in the map through scripts.
Updated the ScriptAPI for IObjectRevoluteJoint so you now can change its target objects through code.
The ScriptAPI documentation is now sorted alphabetically.
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MythoLogic Interactive is an independent game developer duo. We make games in our spare time on a shoestring budget and with a whole lot of passion.
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